Game Design Prototype

In 2013, 54 million people worldwide sustained injuries from traffic collisions. This resulted in 1.4 million deaths in 2013, up from 1.1 million deaths in 1990. About 68,000 of these occurred in children less than five years old. Almost all high-income countries have decreasing death rates, while the majority of low-income countries have increasing death rates due to traffic collisions. Middle-income countries have the highest rate with 20 deaths per 100,000 inhabitants, accounting for 80% of all road fatalities with 52% of all vehicles. Car accidents are similar to wars in the context of dead humans. Thus, it’s much better to raise awareness about such disasters in order to limit the harms. And that’s, basically, what my game aims to.

My game, “No Need for Speed”, is trying to help players understand different car accidents scenarios and what to do during such scenarios. It puts the player in the place of the driver in which he decides what to do in difficult situations during driving on different roads. For example, one of the scenarios is that the player is driving on a high way and he needs to take a U-turn. He looks in the mirror and he sees no body which means it’s safe to take the U-turn. He looks to the left to see if there are any cars coming. There aren’t so he proceeds with the turn. Out of seemingly nowhere a pedestrian or maybe a cyclist appears. In this scenario, I’m asking the player to choose between:

  • Pass the turn and take another far U-turn.
  • Press brakes and take the risk of driving on a high way.

The rest scenarios will differentiate in the sense of technicalities, reaction time and self-confidence. I’m trying to raise awareness regarding all aspects of driving. Thus, in another scenario I will be asking about is it safe to press the hand brake while driving in a slippery road.

A third scenario will be Asleep at the Wheel. Another common cause of accidents is a driver falling asleep at the wheel. Studies show that it is reasonable to estimate that about 7 percent of all car crashes occur because someone fell asleep while they were driving. In this scenario the player should decide in an urgent situation while he is tired and sleepy if he can drive or request an UBER that will make him late for a minimum of minutes.

I have other situations in mind such as No Control, Driving in Dark, Following Too Closely, and other situations that cause car collisions. I thought of this idea because of the recent train collision that happened in Ramses Station. It was the driver’s fault that led a number of people to die. So, in general, a driver is leading the vehicle and passengers and his fault will affect all those and even people around. I don’t think that government is raising awareness about such important issue and thus we need to be aware of its importance. As I mentioned, it has no less effect than small sized wars.

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3 thoughts on “Game Design Prototype

  1. I love this game idea and the kinds of scenarios you put in there. Please include a reference for the statistics you posted above, and you can include some of them in your game as well, towards the end or after each scenario if relevant.

    Liked by 1 person

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